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This is the story of Eon’Voltuh and it’s interesting history. A story of a diverse population of roughly 26,000 people struggling to live together peacefully. Eon’Voltuh is the first Kingdom founded by Brinchies. The royal family (including my characters) look like Maine Coon cats, despite their size, they are extremely agile due to their large tails. This Kingdom is located on the waterfront of Serpent Marsh, south of Galea. It is located on the ocean coast between Dule and Archanaya. It is primary made of two large cities. The Capital City is called “Eon” and it is located in a caldera. The Kingdom’s port town is called “Greenport” and is not as beautiful as the main city. Eon’Voltuh is a member of the Alliance of the Southern Kingdoms. Their lands also include streams, woodland, and other features such as Bonesinger’s Bog to the North of the two cities.
The Kingdom’s population is split 50/50 Gender-wise. As for race, it varies but the average approximate estimates are close to:
15% Brinchie
12% Dwarf
11% Goblins
10% Aevakar
9% Eldakar
8% Orcs
7% Dregordian
7% M’adukar
6% Ogres
5% Korindian
4% Alakar
3% Unshadowed
2% Human

You may notice this does not add up to 100%, this is because with so many members of secretive organizations like the Black Lanterns this has proven to be an inexact rough estimate.

HISTORY

Almost no records from the Kingdom of Voltuh survive to this day. Legends suggest it may have been founded around the year -4900, but the veracity of this information is suspect due to there being few written records and verbal records could easily change from one generation to the next. Records from other Kingdoms mention Voltuh as far back as around the year -3700.

In the year of 1122, the Kingdom of Voltuh died. For seven long days the ground shook like a beast in the throws of death. On the seventh night the ground split open and nightmarish abominations spilled out. Monsters that had never been seen before crawled out of the ground; monsters that ate metal, monsters without faces, and others even more terrifying. Walls crumbled. Buildings burned. Heroes died.

These new monsters spread throughout the kingdom, and the ground bleed from their dens. For years this continued, as the lands of Voltuh expanded and swelled. In the year of 1132, the ground itself succumbed to the monsters, and it collapsed under their weight as the ground consumed the ruins. Intense storms erupted from the crater, and the survivors of the collapse were steamed alive. The gods cried tears that burned the land and they say it was years before even the sun dared to return. The land was never the same.

(JR’s Note: The previous paragraph was a reference to the volcanic eruption in the year of 1132. What I described is a cauldron-like volcanic feature formed by the collapse of land following a volcanic eruption, called a caldera. If this can be the same location mentioned in the History section of Legends Arise, then it can be an “explosive caldera”. If this does not fit in Sean’s plan, then it will be a “non-explosive caldera”. The science still works as the volcanic explosion could have drawn magma away from this area triggering a second event which caused the volcanic eruption mentioned in the History section of Legends Arise. It has been recorded that the withdrawal of magma due to the eruption in another area to cause the ground to drop 300 meters or more. For instance, in our real world in 1968, part of an island dropped 350 meters due to a similar event. So we could go either way here without any problems.)

In the year of 2109, Harkor ki Doman begins his “Endless Reign” of the Empire. Serveral groups move to escape the horrors of the coming “Age of Blood”. During this time, a significant population of Brinchie live as nomadic tribes throughout the southern portion of Shaintar. In the year of 2133, one of these Brinchie tribes with nowhere else to turn, were driven into the Ruins of Voltuh. No soul had dared to return to the Land of Voltuh, and so the wilderness had taken back the land. They settled in the volcanic crater to form a home for outsiders. Dwarves from the Clanhomes in Olara were contracted to turn the tunnel the Brinchie used to enter the crater into a spectacular gateway. They also built the walls and defensive outposts that surround the Kingdom. Many of these Dwarfs decided to stay and work the mines. Defiantly, the Kingdom was named Eon’Voltuh.

Eon’Voltuh is governed by a King and Queen, but they also have an advisory council. They set their own rules while respecting the laws of each individual race. The kingdom mainly lies on Cape Tombyard which looks as it sounds. The epic destruction of Voltuh was so high, it was if a deity’s warhammer had been smashed into it hard enough that it pulled the area away from the mainland and thrust a natural wall of god sized tombstones around it and pulling the area farther out into the ocean due to the displacement. The brown Souldrinker’s Rill in Demon Cellar Valley is the major point of entry on the east side of the Kingdom. Surrounding the Valley is an untamed region known as the Bonesinger’s Bog, where the dangerous creatures still lurk.

These creatures that are encountered nowhere else have lead to the rumors of a “Cauldron” being located in the area. One that is capable of being used as more than a doorway through which the childer hordes can be summoned. There are no records of this being true, and even these rumors are suspect due to the fact that some place it in the bog, others the valley, and others everywhere else in the Kingdom including the ruins of Voltuh underneath the main city. The reason for the rumors of it being in the Bog is that’s where the strange creatures appear the most. The bog is also named after Bonesinger, a Lich-Necromancer-Bard of lore that is rumored to have drawn his power from Ebonways that had passed through a Cauldron area in the bog causing both the Darkness and Flame Loci to become permanent. A place where Flame and Darkness constantly wage war against each other, weakling the Veil. It is not rare to come across a Childer fighting Undead in this viscous oily bubbling sulfuric bog of grotty vile. It’s been so long since Bonesinger’s most recent death that there are only rumors left that he was part of the Shaya’Nor elite, the Night Guard, and/or the Red Store. There is even a rumor that he had direct ties to the Merchant! The rumors that the cauldron is in the bog are further backed by the appearances of Lantern Bearers in the swamp. These Lantern Bearers keep the populations of the mysterious creatures in check, and are rumored to protect the Cauldron from being rediscovered. Still others believe that the Cauldron can be found in a tunnel in Demon Cellar Valley. The reason for this, and the reason for the name of the Valley is that extremely old gargoyles have been encountered in some of the deeper tunnels off the less explored paths. Of recent history, many believe Bonesinger has returned and has harnessed the Tempest energy to protect Eon’Voltuh because he wants to try and take it over again.

The kingdom of Voltuh had been buried in the geological upheaval. Portions of the kingdom remain intact, deep underground, a place known as the Ruins of Voltuh. Scavengers have tried to pick the ruins, but few return, not only is the way down dangerous, but the sounds are kinda creepy. It’s a miracle that anything survived intact, but it’s possible that forgotten things lie even deeper.

The kingdom’s major source of income are the local mines mostly owned by Dwarfs, the port mainly ran by M’adukar, and the animal pens in the Aveakar aviaries. The town trades its ore, meat, salt, and other goods through Greenport. This port does not have the same geological protection that most of the Kingdom enjoys, but it is still part of the Kingdom. The port does have some geological protection due to being surrounded by Bonesinger’s bog, a place with a inordinate amount of Lantern Bearers and Life Spirits.

To further support this southern kingdom, the Churches of Light built a large cathedral in the main city and a smaller church in the port town. Their primary concern is the Prelacy of Camon, but some of their paladins also serve on the local guard. There are primarily three groups that are considered to be official guards in the area. The Royal guards that protect the castle in the main city, a guild of guards that protect the port town, and the Kingdom guards that protect the walls and serve as general peace keepers in the Kingdom. The port guards are mainly sailors and former pirates that are looking for a more meaningful life.

The roughest neighborhood in the kingdom is in the port city. This neighborhood inside the port city is full of poor political refuges who live on the fringes of society. The alleys are dotted with shady businesses and even shadier characters. Also in the port city, some Korindians run a well-respected school here. Of note, they also teach self defense, classes they have no problem filling. They do require the students of the self defense classes take other classes and maintain passing grades. This has increased the education level in this town. Others in this port town are some Aevakar that work as Blacksmiths who specialize in armor. Chapters of the merchant guilds of the Freelands can be found in both the port city and the main city. A few of the docks are controlled by a human, a formal member of the Maelstrom with ties to “The Unchained”.

Several other members of this neighborhood are suspected of having similar backgrounds. Rumors are that even formal members of the “Tor Mastak”, live here. These people associated with the Kal-A-Nar Emperor’s “Sword of Truth”, the Tor Mastak, are some of the most dangerous and unpredictable inhabitants of all of Eon’Voltuh. Agents of the Shaya’Nor nation have even been discovered in the darker allies of this port. While other families with the surname of DeLear live here and protest the idea they have anything to do with the nation while claiming to be political outcasts of Shaya’Nor. There have even been rumors of paid agents and mercenaries of the Malakar Dominion trying to recruit residents of the port for unknown reasons.

The Black Market in the port is ran by the Red Store. They are an illegal organization, and the guards in Eon’Voltuh are not known to take their members alive. Yet with their deep underworld ties, they still find it easy to operate in the port undetected. They use the docks as part of their distribution network of everything illegal including slavery and “floaters”, the highly addictive alchemical elixirs that alter the user’s mood. Slavery and floaters are also illegal in all of the Kingdom of Eon’Voltuh, and possession of either is strictly forbidden by multiple laws. Further Eon’Voltuh laws prohibit the creation, sale, and possession of illegal weapons such as Black Iron and Blood Steel. Of note, due to their open policy, simply being a member of the Builder race is not forbidden in the kingdom. But any Builder entering the kingdom would be quickly reported to the guards and constantly watched by multiple organizations until they left.

Back to the main city of the Kingdom. The largest watering hole in the Kingdom is the aptly named “Watering Hole”. It is by no means the only bar in Eon’Voltuh, but it’s the most famous due to a deal that the Brinchie owner struck with some Dwarfs. As a result of her private contract, the Dwarfs dug a spring out of the walls of the volcanic crater the Kingdom lies in to create a waterfall on the wall of her “Watering Hole” that lies against the crater. Residents like to go there for a drink, a game of chance, or some especially friendly company provided by the many attractive women and men who work there.

Goblinesh races count for around half of the Kingdom’s guard, with most of Captains being Ogres that are surprisingly smart for their race. All of the guard, regardless of race, are rumored to be former members of Grayson’s Grey Rangers and The Black Lantern. But the word former is used loosely as it is suspected that some of them are still active members. This is backed by rumors that the Royal Bloodline has ties to both groups, in spite of the ancient beliefs that Brinchie are childer from the Kal-A-Nar Empire. All of the Royal Bloodline and the Royal guards can speak Brin, even the non-Brinchie. This is odd due to the fact that the ancient language of the Brinchie, is not even commonly spoken by most of them anymore. There is no written component to Brin, so it has been helpful in keeping the Kingdom’s Secrets.

Timeline

-4900 – Few records from the Kingdom of Voltuh survive to this day although legends suggest it may have been founded around the same time as the creation of the Everwall.

-3700 – The oldest records from other Kindoms mentioning Voltuh date back to around this time. These records indicate that when the Empire of the Golden Sun was destroyed, some of the survivors moved as far as Voltuh.

-2400 – Six heroes set out from Voltuh to Shaya’Nor to stop the Shayakar before they became an unstoppable force. Gene Robins the male Eldakar (JR’s note: Origionally I had planned on him being Human, and never came up with a better name for him before he turned evil), Feeya the female Goblin, Finan the male Orc, Foran the male Ogre, Fumgol the female Aevakar, and Sablefox the female Brinchie heroicly fought the Darkess; but they failed and like Vainar they were corrupted by it.

-2100 – In the Age of Doom, Gene Robins returns to the Kingdom of Voltuh as the Lich Necromancer called Bonesinger to show them the “errors of their ways” and teach them to embrace the Darkness. His party members returns as his followers of Darkness. Foran returns as a Troll, Feeya as a Troglodyte, Finan as a Hobgoblin, Fumgol as a “?”, and Sablefox as a “?”.

-1900 – Bonesinger and his followers have amassed a cult following. People who think that the Darkness has more to offer than the Light follow Bonesinger as the herald of a new religion.

-1800 – Bonesinger’s cultists consider him to be immortal, and some worship him as a God.

-1700 – Bonesinger’s cultists successfully infiltrate Voltuh’s government.

-1600 – Bonesinger’s cultists in the government successfully lobby to have themselves recognized as the Church of Bonesinger.

-1500 – Bonesinger’s cultists try to expand to other Kingdoms, at this point their ruses fall apart. Any cultists in Government are removed and they are reclassified as a cult.

-1400 – Bonesinger’s cultists become desperate and in their desperation they leave themselves open to prosecution and attacks.

-1300 – Bonesinger is killed again, but his cultists fight to recover the body and resurrect him.

-1200 – Bonesinger’s cult is thought to have been whipped out, but it goes deeper underground.

In the year of 1122, the Kingdom of Voltuh died. For seven long days the ground shook like a beast in the throws of death. On the seventh night the ground split open and nightmarish abominations spilled out. Monsters that had never been seen before crawled out of the ground; monsters that ate metal, monsters without faces, and others even more terrifying. Walls crumbled. Buildings burned. Heroes died.

These new monsters spread throughout the kingdom, and the ground bleed from their dens. For years this continued, as the lands of Voltuh expanded and swelled. In the year of 1132, the ground itself succumbed to the monsters, it collapsed under their weight and the ground consumed the ruins. Intense storms erupted from the crater, and the survivors of the collapse were steamed alive. The gods cried tears that burned the land and they say it was years before even the sun dared to return. The land was never the same.

In the year of 2109, Harkor ki Doman begins his “Endless Reign” of the Empire. Several groups move to escape the horrors of the coming “Age of Blood”. During this time, a significant population of Brinchie live as nomadic tribes throughout the southern portion of Shaintar. In the year of 2133, one of these Brinchie tribes with nowhere else to turn, were driven into the Ruins of Voltuh. No soul had dared to return to the Land of Voltuh, and so the wilderness had taken back the land. They settled in the volcanic crater to form a home for outsiders. Dwarves from the Clanhomes in Olara were contracted to turn the tunnel the Brinchie used to enter the crater into a spectacular entrance. They also built the walls and defensive outposts that surround the Kingdom. Many of these Dwarfs decided to stay and work the mines. Defiantly, the Kingdom was named Eon’Voltuh.

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